//
//  LoadingScene.h
//  ScenesAndLayers
//
//  Created by Steffen Itterheim on 27.07.10.
//  Copyright 2010 Steffen Itterheim. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"

typedef enum TargetScenes
{
	TargetScene_INVALID = 0,
	
	TargetScene_GameRunScene,
	
	
	TargetScene_MAX
} TargetScenes_st;

// LoadingScene is derived directly from Scene. We don't need a CCLayer for this scene.
@interface LoadingScene : CCScene
{
	TargetScenes_st m_st_target_scene;
}

+(id) sceneWithTargetScene:(TargetScenes_st) targetScene;
-(id) initWithTargetScene:(TargetScenes_st) targetScene;

@end
